The art team reviews each model from every angle, evaluating scale, color, readability, and silhouette. When the finer (spear)points have been agreed upon, a 3D model is constructed. The art team chooses their favorite parts from each concept: the pose from A, the eyebrows from B… the shoulder-spikes from C, the toe-structure from D… Fueled by this research, they create several concepts for review by the entire art team. First, concept artists scour real-world history, World of Warcraft visuals, and original Warcraft III concept art for inspiration. An avalanche of work goes into reforging even a single Warcraft III model.
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